![]() ![]() ![]() ![]() In reality – and you’ll have noticed this if you carefully read the last patch notes – the bonus damage on Hawkmoon alone has been scaled down to 1.2x from 1.3x. Hawkmoon’s first perk, Luck in the Chamber, remains unchanged. We highly recommend checking out our video review to see the difference. It grants a tiny bit more damage, but more importantly makes your recoil predictable, which is crucial for HCs with their finicky bloom on follow-up shots. For this reason, we recommend Aggressive Ballistics. While it may be tempting to add all the Range you can, the tiny amount afforded to you by Accurized or Field Choke is not really worth the tradeoffs in Stability and recoil direction. You’ve got three options in ballistics, and they are Accurized and Aggressive Ballistics, and Field Choke. Finally, the Aim Assist of 50 is unreliable enough that you’re likely to miss shots if your aim isn’t true. It belongs to the 22/81 RoF/Impact class, which gives it a significant punch and superior DPS to competitors like The First Curse. Other than that, it has respectable Stability at 51, and great ammunition efficiency with 11 (13, eventually) in the magazine and a 39 base Reload Speed. With Hand Cannons in their current state from the latest balance patch, this noticeably lower number is a huge blow. For that reason, we’re going to give it another long look in our latest updated Exotic review.īungie tends to avoid altering the stats of their weapons, with only a few exceptions, so it’s important to note that this latest version is markedly different in one of its defining statistics: Range. The long-range demon has had its wings clipped, and is hardly the dominating force it once was. If you’ve heard tales of the Y1 version and excitedly pick up Hawkmoon for the first time, you my be in for a rude awakening. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |